Archive for the 'Cocoa' Category

Crash Reporter Roundup

Tuesday, July 28th, 2009

Crashes suck. When an application experiences a crashing bug, it’s likely to stop running and take with it any unsaved work which you may have had open. Generally speaking, developers who take pride in their code also take pride in ensuring that that it is resistant to crashing. Unfortunately, it can be difficult for developers [...]

Fast Unit Testing Iterations

Tuesday, March 31st, 2009

It’s not as though unit testing is completely new to me, but even years after I wrote my first tests, I still consider myself a naive amateur in many regards. I’ve been ramping up my use of tests lately thanks in large part to a technique I read about in Michael Feathers’s book Working Effectively [...]

Building A Bigger Nerd Ranch

Friday, September 26th, 2008

When newcomers to programming on the Mac ask me for advice about getting started with Cocoa, I usually boil it down to three steps, depending on the amount of time and money they are prepared to put into the task: If you’re the slightest bit curious, buy Mark Dalrymple and Scott Knaster’s affordable book, Learn [...]

Unit Testing Roadblocks

Friday, August 1st, 2008

Unit testing is a good idea. Ask any random developer what they think about unit testing and you’re likely to get one of four responses: I don’t know what they are. I love them! You should always use them! I hate them! You should never use them! I appreciate them, but I’m lazy and don’t [...]