Archive for the 'FastScripts' Category
Monday, December 13th, 2021
FastScripts 3.0.5 is now available on the FastScripts home page, or by selecting “Check for Update” from the FastScripts menu. This update addresses a few edge case scenarios that are nonetheless serious for those who ran into them. Hopefully this rapid cycle of bug fix releases will slow down soon, but I want to make […]
Posted in FastScripts, Red Sweater News | Comments Off on FastScripts 3.0.5: Fix JavaScript for OSA and Stuck Scripts
Wednesday, December 8th, 2021
FastScripts 3.0.4 is now available on the FastScripts home page, or by selecting “Check for Update” from the FastScripts menu. This update is a quick follow-up to Monday’s 3.0.3 release, which included some fairly substantial “beneath the surface” changes to how scripts are run. There turned out to be some pretty substantial side-effects to those […]
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Monday, December 6th, 2021
FastScripts 3.0.3 is now available on the FastScripts home page, or by selecting “Check for Update” from the FastScripts menu. This update changes FastScripts’s script execution to be a bit more consistent with the way Apple’s own Script Editor, and Late Night Software’s popular Script Debugger, run scripts. Specifically, scripts are now run on a […]
Posted in FastScripts, Red Sweater News | Comments Off on FastScripts 3.0.3: More Consistent with Script Editor
Wednesday, November 24th, 2021
FastScripts 3.0.2 is now available on the FastScripts home page, or by selecting “Check for Update” from the FastScripts menu. This update should provide a dramatic improvement for folks with a large number of scripts in their script library, as it includes a change to the way FastScripts checks for updates to items in the […]
Posted in FastScripts, Red Sweater News | Comments Off on FastScripts 3.0.2: Performance Improvements and Bug Fixes